The University, and in particular the School of Computing and Mathematical Sciences, has extensive collaborations and partnerships with colleges and universities in the UK, in Europe and worldwide. These collaborations facilitate shared educational programmes, joint research, staff development and exchange, and student mobility, in keeping with the aims of the Erasmus programme. The University is a publicly funded, non-profit organisation which has charitable status under UK law. The School of Computing and Mathematical Sciences, in a particular through the eCentre research group, will be the major participant in this project, the School has approx 5,500 students at undergraduate and postgraduate level, and a significant body of research activity relevant to the project described below.
The eCentre Research Group
The group is based in the School of Computing and Mathematical Sciences and has over 40 active research members from across the university working in three main areas: e-Learning, Social and Community Research, and Digital Film / Television. The eCentre is led by Dr. Bacon and Professor MacKinnon. Within the eCentre there are currently a number of relevant projects, most notably a number of projects using games and avatar technologies for health and training scenarios, development of projects using the Moodle VLE, and a number of PhD projects investigating mechanisms and impacts for learning in the use of e-Learning technologies. The team also has extensive experience of EU projects, dating back almost 20 years, and has worked on a number of projects directly related to this proposal, in particular ASTEP, EuroCompetence, mENU and PANDORA, all of which considered issues in e-Learning. Most recently, projects on social bookmarking and crisis management training (Pandora) and immersive virtual social work training (Maritime City) have been the focus of significant activity in the eCentre, and result in considerable current expertise that is of value to this project.
Role in the Project
UoG will bring particular expertise in e-Learning and social networking to the project. Specifically we will focus on the development of appropriate pedagogical approaches to support the development and delivery of learning materials in a variety of digital formats (multi-modal), utilising distributed technologies, such as social networking and mobile devices, and games based technologies. UoG also brings expertise and skills in the use of a variety of assessment instruments within an e-Learning context, and in the evaluation of learning impact and usability of learning resources. All of this expertise will be of value to the project, to enable it to address the key target of fostering excellence and innovation in Higher Education. UoG and our knowledge in e-learning and running large scale online courses will contribute to this project as being responsible for the Large scale pilot in WP5-Large scale open pilot. The knowledge in CCD-design together with our eLearning competence will be valuable in the course design process in WP2-CCD process for designing the Entrepreneur training..